

"Colliding “Psyche Guard” and the enemy’s “Punch” Dazzits would result in them both breaking each other. A Dazzit has its own attack and defense denoted on its side. "Izzits are ideas that have yet to be fully realised and are marked with a number that indicates how much power is needed to turn it into a Dazzit! Dazzits (shown with a unique image) come in red, yellow, and blue, each with different capabilities. "Strategy and creativity go a long way in defeating your enemies! For a more laid-back experience, the all-new Easy Mode lowers the attack and defense of enemy Dazzits, and Special Effects from enemies show up less often.

A message from the official PlayStation announcement explains: "The unique combat system in Little Town Hero eliminates the need to grind.
